unreal.MovieGraphConditionGroupQuery_ComponentType¶
- class unreal.MovieGraphConditionGroupQuery_ComponentType(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphConditionGroupQueryBaseQuery type which filters actors via the component types contained in them.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
component_types(Array[type(Class)]): [Read-Write] The actor must have one or more of the component type(s) in order to be a match.only_match_components(bool): [Read-Write] Whether this should match components or actors. If false, any components that match will instead match their parent actor.