unreal.MovieGraphConditionGroupQuery_ComponentName¶
- class unreal.MovieGraphConditionGroupQuery_ComponentName(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphConditionGroupQueryBaseQuery type which filters actors via the components contained in them (by name).
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
component_names(str): [Read-Write] The actor must have one or more of the component name(s) in order to be a match.only_match_components(bool): [Read-Write] Whether this should match components or actors. If false, any components that match will instead match their parent actor.