unreal.MovieGraphAccumulationDOFEnableState¶
- class unreal.MovieGraphAccumulationDOFEnableState(type: MovieGraphAccumulationDOFEnableType = Ellipsis, value: bool = False)¶
Bases:
StructBaseSpecifies if the enable state of the Accumulation DOF component should be set, and if so, what the value of the enable state should be.
C++ Source:
Plugin: AccumulationDOF
Module: AccumulationDOF
File: MovieGraphAccumulationDOFModifierNode.h
Editor Properties: (see get_editor_property/set_editor_property)
type(MovieGraphAccumulationDOFEnableType): [Read-Write] How the Accumulation DOF enable state should be treated.value(bool): [Read-Write] If the enable Type is “Custom”, this is the value the enable state should be set to.
- property type: MovieGraphAccumulationDOFEnableType¶
[Read-Write] How the Accumulation DOF enable state should be treated.