unreal.MoverSimulationEventData¶
- class unreal.MoverSimulationEventData¶
Bases:
StructBaseMover Simulation Event Data
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
context(MoverEventContext): [Read-Only]re_emit_on_resim(bool): [Read-Only] If true, this event will always re-emit during resimulation and is never added to the ProcessedEvents dedup list. Set this on event types that represent state changes which must be faithfully replayed on resim (e.g. gameplay tag adds/removes). Leave false for punctual one-shot events that the Game Thread has already received and must not see again.