unreal.MoverInputTrait¶
- class unreal.MoverInputTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseMass entity trait that wires a Mover-driven actor’s input bridge into the entity. The trait adds the fragments needed to read/write the desired velocity and transform, and depending on the sync direction either captures the actor’s current Mover transform or leaves the entity as the authority for movement.
C++ Source:
Plugin: MoverIntegrations
Module: MoverMassIntegration
File: MoverInputTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
valid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.