unreal.MoverInputTrait

class unreal.MoverInputTrait(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntityTraitBase

Mass entity trait that wires a Mover-driven actor’s input bridge into the entity. The trait adds the fragments needed to read/write the desired velocity and transform, and depending on the sync direction either captures the actor’s current Mover transform or leaves the entity as the authority for movement.

C++ Source:

  • Plugin: MoverIntegrations

  • Module: MoverMassIntegration

  • File: MoverInputTrait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • valid_target_config (ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.