unreal.MovementInterface¶
- class unreal.MovementInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterfaceMovement Interface
C++ Source:
Module: Engine
File: MovementInterface.h
- get_movement_owner() Object¶
Returns the object that owns the movement system. In a Actor/ActorComponent set up, this will typically be an Actor Note: This can return nullptr with certain movement setups
- Return type:
- get_transform() Transform¶
Returns world space Transform of object moved by the movement system
- Return type: