unreal.MonocularAnimationPipelineModels

class unreal.MonocularAnimationPipelineModels(nne_backend: str = '', face_detector: SoftObjectPath = Ellipsis, face_head_pose_tracker: SoftObjectPath = Ellipsis, face_solver: SoftObjectPath = Ellipsis)

Bases: StructBase

Monocular Animation Pipeline Models

C++ Source:

  • Plugin: MetaHumanCoreTech

  • Module: MetaHumanPipelineCore

  • File: HyprsenseRealtimeNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • face_detector (SoftObjectPath): [Read-Write] The model which will be used for initial face detection

  • face_head_pose_tracker (SoftObjectPath): [Read-Write] The model which will be used for face headpose calculation

  • face_solver (SoftObjectPath): [Read-Write] The model which will be used for solving

  • nne_backend (str): [Read-Write] The NNE runtime backend to use for inference (e.g. “NNERuntimeCoreML”, “NNERuntimeORTCpu”)

property face_detector: SoftObjectPath

[Read-Write] The model which will be used for initial face detection

Type:

(SoftObjectPath)

property face_head_pose_tracker: SoftObjectPath

[Read-Write] The model which will be used for face headpose calculation

Type:

(SoftObjectPath)

property face_solver: SoftObjectPath

[Read-Write] The model which will be used for solving

Type:

(SoftObjectPath)

property nne_backend: str

[Read-Write] The NNE runtime backend to use for inference (e.g. “NNERuntimeCoreML”, “NNERuntimeORTCpu”)

Type:

(str)