unreal.MonocularAnimationPipelineModels¶
- class unreal.MonocularAnimationPipelineModels(nne_backend: str = '', face_detector: SoftObjectPath = Ellipsis, face_head_pose_tracker: SoftObjectPath = Ellipsis, face_solver: SoftObjectPath = Ellipsis)¶
Bases:
StructBaseMonocular Animation Pipeline Models
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanPipelineCore
File: HyprsenseRealtimeNode.h
Editor Properties: (see get_editor_property/set_editor_property)
face_detector(SoftObjectPath): [Read-Write] The model which will be used for initial face detectionface_head_pose_tracker(SoftObjectPath): [Read-Write] The model which will be used for face headpose calculationface_solver(SoftObjectPath): [Read-Write] The model which will be used for solvingnne_backend(str): [Read-Write] The NNE runtime backend to use for inference (e.g. “NNERuntimeCoreML”, “NNERuntimeORTCpu”)
- property face_detector: SoftObjectPath¶
[Read-Write] The model which will be used for initial face detection
- Type:
- property face_head_pose_tracker: SoftObjectPath¶
[Read-Write] The model which will be used for face headpose calculation
- Type:
- property face_solver: SoftObjectPath¶
[Read-Write] The model which will be used for solving
- Type: