unreal.ModelContextProtocolEditorToolLibraryFactory¶
- class unreal.ModelContextProtocolEditorToolLibraryFactory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ModelContextProtocolToolLibraryFactoryEditor-specific UModelContextProtocolToolLibrary factory which produces a UModelContextProtocolEditorToolLibraryBlueprint editor utility blueprint, allowing editor-specific BP node usage in tool function implementations.
C++ Source:
Plugin: ModelContextProtocol
Module: ModelContextProtocolEditor
File: ModelContextProtocolToolLibraryFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] true if the factory imports objects from files.formats(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.parent_class(type(Class)): [Read-Write] The parent class of the created blueprintsupported_class(type(Class)): [Read-Write] The class manufactured by this factory.supported_workflows(uint8): [Read-Write] Which workflows are supported.text(bool): [Read-Write] true if the factory imports objects from text.