unreal.ModeRegistrationParams

class unreal.ModeRegistrationParams(mode_name: Name = 'None', mode_object: BaseMovementMode = Ellipsis, is_the_default_mode: bool = False)

Bases: StructBase

Params used when initiating a change in movement mode registration

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_the_default_mode (bool): [Read-Write]

  • mode_name (Name): [Read-Write]

  • mode_object (BaseMovementMode): [Read-Write]

property is_the_default_mode: bool

[Read-Write]

Type:

(bool)

property mode_name: Name

[Read-Write]

Type:

(Name)

property mode_object: BaseMovementMode

[Read-Write]

Type:

(BaseMovementMode)