unreal.ModeRegistrationParams¶
- class unreal.ModeRegistrationParams(mode_name: Name = 'None', mode_object: BaseMovementMode = Ellipsis, is_the_default_mode: bool = False)¶
Bases:
StructBaseParams used when initiating a change in movement mode registration
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_the_default_mode(bool): [Read-Write]mode_name(Name): [Read-Write]mode_object(BaseMovementMode): [Read-Write]
- property mode_object: BaseMovementMode¶
[Read-Write]
- Type: