unreal.MirrorTableBoneRefreshScope¶
- class unreal.MirrorTableBoneRefreshScope¶
Bases:
EnumBaseControls which bones are updated when refreshing the mirror data table from the skeleton.
C++ Source:
Module: Engine
File: MirrorDataTable.h
- EXPLICIT_BONE_LIST: MirrorTableBoneRefreshScope = Ellipsis¶
Only refresh the bones explicitly listed in the Specific Bone List. Useful for partial mirrors or managing a large skeleton.
- Type:
1
- FULL_SKELETON: MirrorTableBoneRefreshScope = Ellipsis¶
Refreshes all bones found in the associated skeleton.
- Type:
0