unreal.MirrorTableBoneRefreshScope

class unreal.MirrorTableBoneRefreshScope

Bases: EnumBase

Controls which bones are updated when refreshing the mirror data table from the skeleton.

C++ Source:

  • Module: Engine

  • File: MirrorDataTable.h

EXPLICIT_BONE_LIST: MirrorTableBoneRefreshScope = Ellipsis

Only refresh the bones explicitly listed in the Specific Bone List. Useful for partial mirrors or managing a large skeleton.

Type:

1

FULL_SKELETON: MirrorTableBoneRefreshScope = Ellipsis

Refreshes all bones found in the associated skeleton.

Type:

0