unreal.MirrorBlendType¶
- class unreal.MirrorBlendType¶
Bases:
EnumBaseEMirror Blend Type
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_Mirror.h
- INERTIALIZATION: MirrorBlendType = Ellipsis¶
Use an inertial blend. This requires having a matching inertialization or dead blend node upstream in the graph.
- Type:
1
- STANDARD_BLEND: MirrorBlendType = Ellipsis¶
Use a standard crossfade blend. If Reset Child on Mirror State Change is enabled, this will result in a pop.
- Type:
0