unreal.MeterChannelInfo¶
- class unreal.MeterChannelInfo(meter_value: float = 0.0, peak_value: float = 0.0, clipping_value: float = 0.0, meter_value_bar_start: float | None = Ellipsis)¶
Bases:
AudioMeterChannelInfoMeter Channel Info
C++ Source:
Plugin: AudioWidgets
Module: AudioWidgets
File: AudioMeterTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
clipping_value(float): [Read-Write]meter_value(float): [Read-Write]meter_value_bar_start(Optional[float]): [Read-Write] By default the meter value bar will be drawn from the minimum of the ValueRangeDb up to the MeterValue. Set this property to draw the meter value bar starting at a different value.peak_value(float): [Read-Write]