unreal.MetahumanMassAnimDesc¶
- class unreal.MetahumanMassAnimDesc(anim_sequence: AnimSequence = Ellipsis, anim_sequence_index: int = 0, position: float = 0.0, significance: float = 0.0, just_swapped: bool = False)¶
Bases:
StructBaseNative struct used to pipe data from Mass Instance -> Actor -> Anim Blueprint system.
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanMassAnimDesc.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_sequence(AnimSequence): [Read-Write] TODO:: Populate this from ISKM transform provider dataanim_sequence_index(int32): [Read-Write]just_swapped(bool): [Read-Write] This can be used by animation to fire reset events and all kinds of other logic that’s needed for a clean swap.position(float): [Read-Write]significance(float): [Read-Write]
- property anim_sequence: AnimSequence¶
[Read-Write] TODO:: Populate this from ISKM transform provider data
- Type: