unreal.MetahumanMassAnimDesc

class unreal.MetahumanMassAnimDesc(anim_sequence: AnimSequence = Ellipsis, anim_sequence_index: int = 0, position: float = 0.0, significance: float = 0.0, just_swapped: bool = False)

Bases: StructBase

Native struct used to pipe data from Mass Instance -> Actor -> Anim Blueprint system.

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanMassAnimDesc.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (AnimSequence): [Read-Write] TODO:: Populate this from ISKM transform provider data

  • anim_sequence_index (int32): [Read-Write]

  • just_swapped (bool): [Read-Write] This can be used by animation to fire reset events and all kinds of other logic that’s needed for a clean swap.

  • position (float): [Read-Write]

  • significance (float): [Read-Write]

property anim_sequence: AnimSequence

[Read-Write] TODO:: Populate this from ISKM transform provider data

Type:

(AnimSequence)

property anim_sequence_index: int

[Read-Write]

Type:

(int32)

property just_swapped: bool

[Read-Write] This can be used by animation to fire reset events and all kinds of other logic that’s needed for a clean swap.

Type:

(bool)

property position: float

[Read-Write]

Type:

(float)

property significance: float

[Read-Write]

Type:

(float)