unreal.MetaSoundRandomizerViewModel¶
- class unreal.MetaSoundRandomizerViewModel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaSoundTemplateViewModelBaseMetaSound Randomizer ViewModel
C++ Source:
Plugin: Metasound
Module: MetasoundEditor
File: RandomizerConfigurationViewModel.h
Editor Properties: (see get_editor_property/set_editor_property)
is_one_shot(bool): [Read-Write] If randomizer is one shot (looping if false).pitch(Vector2f): [Read-Write] Sound’s pitch range in semitones.sounds(Array[SoundWave]): [Read-Write]