unreal.MetaHumanRuntimeMaterialParameterSlotTarget¶
- class unreal.MetaHumanRuntimeMaterialParameterSlotTarget¶
Bases:
EnumBaseUsed to determine how to obtain material interface for the given parameter.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanDefaultPipeline
File: MetaHumanMaterialPipelineCommon.h
- ALL_SLOTS: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis¶
Apply to every material slot managed by the pipeline. Slot names and indices are ignored.
- Type:
2
- SLOT_INDICES: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis¶
Apply to the material slots whose indices are listed in SlotIndices.
- Type:
1
- SLOT_NAMES: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis¶
Apply to the material slots whose names are listed in SlotNames.
- Type:
0