unreal.MetaHumanRuntimeMaterialParameterSlotTarget

class unreal.MetaHumanRuntimeMaterialParameterSlotTarget

Bases: EnumBase

Used to determine how to obtain material interface for the given parameter.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanDefaultPipeline

  • File: MetaHumanMaterialPipelineCommon.h

ALL_SLOTS: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis

Apply to every material slot managed by the pipeline. Slot names and indices are ignored.

Type:

2

SLOT_INDICES: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis

Apply to the material slots whose indices are listed in SlotIndices.

Type:

1

SLOT_NAMES: MetaHumanRuntimeMaterialParameterSlotTarget = Ellipsis

Apply to the material slots whose names are listed in SlotNames.

Type:

0