unreal.MetaHumanPaletteKeyBlueprintLibrary

class unreal.MetaHumanPaletteKeyBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

brief: Exposes blueprint functions to operate on FMetaHumanPaletteItemKey. Functions are tagged with ScriptMethod so they can be called directly on the struct without the need to reference the library.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCollectionBlueprintLibrary.h

classmethod is_null(key) bool

brief: Returns true if the key is the null item key (does not reference any asset).

Parameters:

key (MetaHumanPaletteItemKey)

Return type:

bool

classmethod references_same_asset(key, other) bool

brief: Returns true if the other key is identical to this one except for Variation

Parameters:
Return type:

bool

classmethod to_asset_name_string(key) str

brief: Produces a string suitable for using as part of an asset name

Parameters:

key (MetaHumanPaletteItemKey)

Return type:

str