unreal.MetaHumanPaletteKeyBlueprintLibrary¶
- class unreal.MetaHumanPaletteKeyBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrarybrief: Exposes blueprint functions to operate on FMetaHumanPaletteItemKey. Functions are tagged with ScriptMethod so they can be called directly on the struct without the need to reference the library.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanCollectionBlueprintLibrary.h
- classmethod is_null(key) bool¶
brief: Returns true if the key is the null item key (does not reference any asset).
- Parameters:
key (MetaHumanPaletteItemKey)
- Return type:
- classmethod references_same_asset(key, other) bool¶
brief: Returns true if the other key is identical to this one except for Variation
- Parameters:
key (MetaHumanPaletteItemKey)
other (MetaHumanPaletteItemKey)
- Return type:
- classmethod to_asset_name_string(key) str¶
brief: Produces a string suitable for using as part of an asset name
- Parameters:
key (MetaHumanPaletteItemKey)
- Return type: