unreal.MetaHumanMaterialsExportParams¶
- class unreal.MetaHumanMaterialsExportParams(project_path: str = '', apply_as_overrides: bool = False)¶
Bases:
StructBaseParameters for materials export.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterExportBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_as_overrides(bool): [Read-Write] If true, apply exported materials as overrides on the MetaHumanCharacter asset.project_path(str): [Read-Write] Project content path for the exported material assets.