unreal.MetaHumanMaterialsExportParams

class unreal.MetaHumanMaterialsExportParams(project_path: str = '', apply_as_overrides: bool = False)

Bases: StructBase

Parameters for materials export.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterExportBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_as_overrides (bool): [Read-Write] If true, apply exported materials as overrides on the MetaHumanCharacter asset.

  • project_path (str): [Read-Write] Project content path for the exported material assets.

property apply_as_overrides: bool

[Read-Write] If true, apply exported materials as overrides on the MetaHumanCharacter asset.

Type:

(bool)

property project_path: str

[Read-Write] Project content path for the exported material assets.

Type:

(str)