unreal.MetaHumanDCCExportParams¶
- class unreal.MetaHumanDCCExportParams(external_path: str = '', bake_make_up: bool = False, compress_in_zip_file: bool = False, archive_name: str = '')¶
Bases:
StructBaseParameters for DCC export.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterEditor
File: MetaHumanCharacterExportBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
archive_name(str): [Read-Write] Archive name. If empty, the character name is used.bake_make_up(bool): [Read-Write] Whether to bake makeup into the face textures.compress_in_zip_file(bool): [Read-Write] Whether to compress the output in a ZIP archive.external_path(str): [Read-Write] Output folder on disk. Must not be empty.
- property archive_name: str¶
[Read-Write] Archive name. If empty, the character name is used.
- Type:
(str)
- property bake_make_up: bool¶
[Read-Write] Whether to bake makeup into the face textures.
- Type:
(bool)