unreal.MetaHumanDCCExportParams

class unreal.MetaHumanDCCExportParams(external_path: str = '', bake_make_up: bool = False, compress_in_zip_file: bool = False, archive_name: str = '')

Bases: StructBase

Parameters for DCC export.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterEditor

  • File: MetaHumanCharacterExportBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • archive_name (str): [Read-Write] Archive name. If empty, the character name is used.

  • bake_make_up (bool): [Read-Write] Whether to bake makeup into the face textures.

  • compress_in_zip_file (bool): [Read-Write] Whether to compress the output in a ZIP archive.

  • external_path (str): [Read-Write] Output folder on disk. Must not be empty.

property archive_name: str

[Read-Write] Archive name. If empty, the character name is used.

Type:

(str)

property bake_make_up: bool

[Read-Write] Whether to bake makeup into the face textures.

Type:

(bool)

property compress_in_zip_file: bool

[Read-Write] Whether to compress the output in a ZIP archive.

Type:

(bool)

property external_path: str

[Read-Write] Output folder on disk. Must not be empty.

Type:

(str)