unreal.MetaHumanCustomizableBodyPart

class unreal.MetaHumanCustomizableBodyPart

Bases: StructBase

Meta Human Customizable Body Part

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKRuntime

  • File: MetaHumanComponentBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_name (str): [Read-Write]

  • control_rig_class (type(Class)): [Read-Write] Control rig to run on the body part. Evaluation happens after the base skeleton.

  • control_rig_lod_threshold (int32): [Read-Write] Max LOD level to evaluate the assigned control rig for the body part. For example if you have the threshold set to 2, the control rig will be evaluated for LOD 0, 1, and 2. Setting it to -1 will always evaluate it and disable LODing.

  • physics_asset (PhysicsAsset): [Read-Write] Physics asset used for rigid body simulation on the body part. Evaluation happens after the base skeleton.

  • rigid_body_lod_threshold (int32): [Read-Write] Max LOD level to simulate the rigid bodies of the assigned physics asset. For example if you have the threshold set to 2, simulation will be enabled for LOD 0, 1, and 2. Setting it to -1 will make it simulate always and disable LODing.