unreal.MetaHumanCrowdStats¶
- class unreal.MetaHumanCrowdStats(num_entities: int = 0, num_visible: int = 0, num_actors: int = 0, num_isk_ms: int = 0)¶
Bases:
StructBaseLightweight stats about a MetaHuman crowd
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdStatsLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
num_actors(int32): [Read-Write] Number of entities currently visualized as a spawned actor.num_entities(int32): [Read-Write] Total number of MetaHuman crowd entities currently alive.num_isk_ms(int32): [Read-Write] Number of entities currently visualized as an instanced skinned mesh.num_visible(int32): [Read-Write] Number of entities currently on screen: in LOD range AND inside the view frustum.
- property num_actors: int¶
[Read-Only] Number of entities currently visualized as a spawned actor.
- Type:
(int32)
- property num_entities: int¶
[Read-Only] Total number of MetaHuman crowd entities currently alive.
- Type:
(int32)