unreal.MetaHumanCrowdStats

class unreal.MetaHumanCrowdStats(num_entities: int = 0, num_visible: int = 0, num_actors: int = 0, num_isk_ms: int = 0)

Bases: StructBase

Lightweight stats about a MetaHuman crowd

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdStatsLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_actors (int32): [Read-Write] Number of entities currently visualized as a spawned actor.

  • num_entities (int32): [Read-Write] Total number of MetaHuman crowd entities currently alive.

  • num_isk_ms (int32): [Read-Write] Number of entities currently visualized as an instanced skinned mesh.

  • num_visible (int32): [Read-Write] Number of entities currently on screen: in LOD range AND inside the view frustum.

property num_actors: int

[Read-Only] Number of entities currently visualized as a spawned actor.

Type:

(int32)

property num_entities: int

[Read-Only] Total number of MetaHuman crowd entities currently alive.

Type:

(int32)

property num_isk_ms: int

[Read-Only] Number of entities currently visualized as an instanced skinned mesh.

Type:

(int32)

property num_visible: int

in LOD range AND inside the view frustum.

Type:

(int32)

Type:

[Read-Only] Number of entities currently on screen