unreal.MetaHumanCrowdSkeletalClothingPipeline¶
- class unreal.MetaHumanCrowdSkeletalClothingPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineCrowd item pipeline for skeletal-mesh clothing.
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdSkeletalClothingPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]instanced_component_override_materials(Map[Name, MetaHumanCrowdOutfitInstancedMaterial]): [Read-Write] Key is material slot namesource_skeletal_clothing_item(MetaHumanWardrobeItem): [Read-Write] The source wardrobe item, whose pipeline must be a UMetaHumanSkeletalMeshPipeline. Override materials and runtime material parameters are read from this source pipeline.