unreal.MetaHumanCrowdSkeletalClothingPipeline

class unreal.MetaHumanCrowdSkeletalClothingPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanItemPipeline

Crowd item pipeline for skeletal-mesh clothing.

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdSkeletalClothingPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • instanced_component_override_materials (Map[Name, MetaHumanCrowdOutfitInstancedMaterial]): [Read-Write] Key is material slot name

  • source_skeletal_clothing_item (MetaHumanWardrobeItem): [Read-Write] The source wardrobe item, whose pipeline must be a UMetaHumanSkeletalMeshPipeline. Override materials and runtime material parameters are read from this source pipeline.