unreal.MetaHumanCrowdOutfitPipeline¶
- class unreal.MetaHumanCrowdOutfitPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineMetaHuman Crowd Outfit Pipeline
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdOutfitPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]instanced_component_override_materials(Map[Name, MetaHumanCrowdOutfitInstancedMaterial]): [Read-Write] Key is material slot namesource_outfit_item(MetaHumanWardrobeItem): [Read-Write]