unreal.MetaHumanCrowdOutfitCustomDataFormat

class unreal.MetaHumanCrowdOutfitCustomDataFormat

Bases: StructBase

MetaHuman Crowd Outfit Custom Data Format

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdOutfitPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_data_offset (int32): [Read-Write] Offset into the ISKM’s per-instance custom-data float buffer.

    The custom-data buffer is shared across every material slot on a single ISKM, so the offsets authored here must not overlap each other across slots on the same mesh.

  • use_channel_a (bool): [Read-Write]

  • use_channel_b (bool): [Read-Write]

  • use_channel_g (bool): [Read-Write]

  • use_channel_r (bool): [Read-Write]