unreal.MetaHumanCrowdOutfitCustomDataFormat¶
- class unreal.MetaHumanCrowdOutfitCustomDataFormat¶
Bases:
StructBaseMetaHuman Crowd Outfit Custom Data Format
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdOutfitPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_data_offset(int32): [Read-Write] Offset into the ISKM’s per-instance custom-data float buffer.The custom-data buffer is shared across every material slot on a single ISKM, so the offsets authored here must not overlap each other across slots on the same mesh.
use_channel_a(bool): [Read-Write]use_channel_b(bool): [Read-Write]use_channel_g(bool): [Read-Write]use_channel_r(bool): [Read-Write]