unreal.MetaHumanCrowdGroomPipeline

class unreal.MetaHumanCrowdGroomPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanItemPipeline

MetaHuman Crowd Groom Pipeline

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowd

  • File: MetaHumanCrowdGroomPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_pipeline (MetaHumanItemEditorPipeline): [Read-Write]

  • instanced_component_override_materials (Map[Name, MetaHumanCrowdOutfitInstancedMaterial]): [Read-Write] Key is material slot name

  • runtime_material_parameters (Array[MetaHumanMaterialParameter]): [Read-Write]

  • source_groom_item (MetaHumanWardrobeItem): [Read-Write]

  • use_custom_runtime_material_parameters (bool): [Read-Write] When enabled, RuntimeMaterialParameters array can be edited manually. When disabled, the array is automatically populated from the declared material parameter properties and any manual edits are disabled.