unreal.MetaHumanCrowdGroomPipeline¶
- class unreal.MetaHumanCrowdGroomPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MetaHumanItemPipelineMetaHuman Crowd Groom Pipeline
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_pipeline(MetaHumanItemEditorPipeline): [Read-Write]instanced_component_override_materials(Map[Name, MetaHumanCrowdOutfitInstancedMaterial]): [Read-Write] Key is material slot nameruntime_material_parameters(Array[MetaHumanMaterialParameter]): [Read-Write]source_groom_item(MetaHumanWardrobeItem): [Read-Write]use_custom_runtime_material_parameters(bool): [Read-Write] When enabled, RuntimeMaterialParameters array can be edited manually. When disabled, the array is automatically populated from the declared material parameter properties and any manual edits are disabled.