unreal.MetaHumanCrowdGroomAssemblyOutput¶
- class unreal.MetaHumanCrowdGroomAssemblyOutput(override_materials: None = {}, instanced_material_data: None = {}, instanced_mesh_custom_data_floats: None = [])¶
Bases:
StructBaseMetaHuman Crowd Groom Assembly Output
C++ Source:
Plugin: MetaHumanCrowd
Module: MetaHumanCrowd
File: MetaHumanCrowdGroomPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
instanced_material_data(Map[Name, MaterialInterface]): [Read-Only] Per-slot ISKM material binding for instanced meshes.instanced_mesh_custom_data_floats(Array[float]): [Read-Only] ISKM-wide per-instance custom data float buffer.Sized once during assembly to fit every slot’s authored offsets. Slots write into this via absolute CustomDataOffset values that must not overlap across slots on the same ISKM.
override_materials(Map[Name, MaterialInterface]): [Read-Only] MID overrides for actor mesh components, keyed by material slot name.
- property instanced_material_data: None¶
[Read-Only] Per-slot ISKM material binding for instanced meshes.
- Type:
(Map[Name, MaterialInterface])
- property instanced_mesh_custom_data_floats: None¶
[Read-Only] ISKM-wide per-instance custom data float buffer.
Sized once during assembly to fit every slot’s authored offsets. Slots write into this via absolute CustomDataOffset values that must not overlap across slots on the same ISKM.
- property override_materials: None¶
[Read-Only] MID overrides for actor mesh components, keyed by material slot name.
- Type:
(Map[Name, MaterialInterface])