unreal.MetaHumanCrowdBakeAnimationData

class unreal.MetaHumanCrowdBakeAnimationData

Bases: StructBase

MetaHuman Crowd Bake Animation Data

C++ Source:

  • Plugin: MetaHumanCrowd

  • Module: MetaHumanCrowdEditor

  • File: MetaHumanCrowdAnimationConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_anim_sequence (AnimSequence): [Read-Write] Source animation for the body. Bone tracks are sampled directly and merged with the baked face animation.

  • face_anim_sequence (AnimSequence): [Read-Write] Optional source animation to bake through the face mesh post-process ABP (RigLogic).

  • loop (bool): [Read-Write] Whether to set the output animation sequence asset to loop by default

  • merged_anim_sequence (AnimSequence): [Read-Write] Merged animation, expected to contain body animation and face animation curves (optional).

  • name (Name): [Read-Write] Name used to identify this animation entry. Matches FMetaHumanCrowdAnimationAssemblyOutput::Name.

  • root_motion (bool): [Read-Write] Whether to set the root motion flags

  • use_merged_animation (bool): [Read-Write] Toggles the animation input mode