unreal.MetaHumanCollection

class unreal.MetaHumanCollection(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanCharacterPalette

A collection of character parts (e.g. MetaHuman Characters, clothing, hairstyles) that target slots on a Character Pipeline.

Create an Instance from a Collection to assemble a renderable character from the parts contained in the Collection.

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_instance (MetaHumanInstance): [Read-Write]

  • pipeline (MetaHumanCollectionPipeline): [Read-Write] The MetaHuman Collection Pipeline used to build this collection

  • unpack_folder_path (str): [Read-Write] The folder path that assets will be unpacked to. Interpreted according to UnpackPathMode.

  • unpack_path_mode (MetaHumanCharacterUnpackPathMode): [Read-Write] The mode for determining which folder to unpack the Collection’s assets to

property default_instance: MetaHumanInstance

[Read-Only]

Type:

(MetaHumanInstance)