unreal.MetaHumanCharacterSkinProperties¶
- class unreal.MetaHumanCharacterSkinProperties(u: float = 0.0, v: float = 0.0, show_top_underwear: bool = False, body_texture_index: int = 0, face_texture_index: int = 0, roughness: float = 0.0, palm_lightness: float = 0.0, palm_tint: float = 0.0, palm_cavity_darkness: float = 0.0, fingernail_tint_color: LinearColor = Ellipsis, fingernail_tint_intensity: float = 0.0, fingernail_metallic: float = 0.0, fingernail_roughness: float = 0.0, toenail_tint_color: LinearColor = Ellipsis, toenail_tint_intensity: float = 0.0, toenail_metallic: float = 0.0, toenail_roughness: float = 0.0)¶
Bases:
StructBaseMetaHuman Character Skin Properties
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterSkin.h
Editor Properties: (see get_editor_property/set_editor_property)
body_bias(Vector3f): [Read-Only]body_gain(Vector3f): [Read-Only]body_texture_index(int32): [Read-Write]face_texture_index(int32): [Read-Write]fingernail_metallic(float): [Read-Write]fingernail_roughness(float): [Read-Write]fingernail_tint_color(LinearColor): [Read-Write] Fingernail Propsfingernail_tint_intensity(float): [Read-Write]palm_cavity_darkness(float): [Read-Write]palm_lightness(float): [Read-Write] Palm Propspalm_tint(float): [Read-Write]roughness(float): [Read-Write] Roughness UI Multiply. Range from 0.85 to 1.15show_top_underwear(bool): [Read-Write]toenail_metallic(float): [Read-Write]toenail_roughness(float): [Read-Write]toenail_tint_color(LinearColor): [Read-Write] Toenail Propstoenail_tint_intensity(float): [Read-Write]u(float): [Read-Write]v(float): [Read-Write]
- property fingernail_tint_color: LinearColor¶
[Read-Write] Fingernail Props
- Type:
- property roughness: float¶
[Read-Write] Roughness UI Multiply. Range from 0.85 to 1.15
- Type:
(float)
- property toenail_tint_color: LinearColor¶
[Read-Write] Toenail Props
- Type: