unreal.MetaHumanCharacterEnvironment

class unreal.MetaHumanCharacterEnvironment

Bases: EnumBase

EMeta Human Character Environment

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacter

  • File: MetaHumanCharacterViewport.h

CUSTOM: MetaHumanCharacterEnvironment = Ellipsis

Custom and Default are not real environments. They live after Count so TEnumRange skips them. Custom means the character is using a lighting world picked from the Custom Light Presets list. Default means use whatever the project setting “Default Lighting Environment” is set to.

Type:

9

DEFAULT: MetaHumanCharacterEnvironment = Ellipsis

10

FIRESIDE: MetaHumanCharacterEnvironment = Ellipsis

2

MOONLIGHT: MetaHumanCharacterEnvironment = Ellipsis

3

PORTRAIT: MetaHumanCharacterEnvironment = Ellipsis

5

RED_LANTERN: MetaHumanCharacterEnvironment = Ellipsis

6

SPLIT: MetaHumanCharacterEnvironment = Ellipsis

1

STUDIO: MetaHumanCharacterEnvironment = Ellipsis

0

TEXTURE_BOOTH: MetaHumanCharacterEnvironment = Ellipsis

7

TUNGSTEN: MetaHumanCharacterEnvironment = Ellipsis

4