unreal.MetaHumanCharacterEnvironment¶
- class unreal.MetaHumanCharacterEnvironment¶
Bases:
EnumBaseEMeta Human Character Environment
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacter
File: MetaHumanCharacterViewport.h
- CUSTOM: MetaHumanCharacterEnvironment = Ellipsis¶
Custom and Default are not real environments. They live after Count so TEnumRange skips them. Custom means the character is using a lighting world picked from the Custom Light Presets list. Default means use whatever the project setting “Default Lighting Environment” is set to.
- Type:
9
- DEFAULT: MetaHumanCharacterEnvironment = Ellipsis¶
10
- FIRESIDE: MetaHumanCharacterEnvironment = Ellipsis¶
2
- MOONLIGHT: MetaHumanCharacterEnvironment = Ellipsis¶
3
- PORTRAIT: MetaHumanCharacterEnvironment = Ellipsis¶
5
- RED_LANTERN: MetaHumanCharacterEnvironment = Ellipsis¶
6
- SPLIT: MetaHumanCharacterEnvironment = Ellipsis¶
1
- STUDIO: MetaHumanCharacterEnvironment = Ellipsis¶
0
- TEXTURE_BOOTH: MetaHumanCharacterEnvironment = Ellipsis¶
7
- TUNGSTEN: MetaHumanCharacterEnvironment = Ellipsis¶
4