unreal.MetaHumanCharacterActorInterface

class unreal.MetaHumanCharacterActorInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: Interface

MetaHuman Character Actor Interface

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanCharacterActorInterface.h

get_meta_human_instance() MetaHumanInstance

Returns the MetaHuman Instance that this actor is currently using, even if it wasn’t set by SetMetaHumanInstance

Return type:

MetaHumanInstance

set_character_instance(character_instance) None

Set Character Instance deprecated: Use SetMetaHumanInstance instead

Parameters:

character_instance (MetaHumanInstance)

set_meta_human_instance(meta_human_instance) None

Initializes the actor from the given MetaHuman Instance.

This function is called when the Instance has changed, so implementers must re-assemble from the given Instance when this is called, even if this Instance was already set on the actor.

The easiest way to do this is to call GetAssemblyOutput, which will trigger re-assembly only if needed.

Parameters:

meta_human_instance (MetaHumanInstance)