unreal.MetaHumanAssetDescription

class unreal.MetaHumanAssetDescription(name: Name = 'None', asset_data: AssetData = Ellipsis, dependent_packages: None = [], asset_type: MetaHumanAssetType = Ellipsis, details: MetaHumanAggregateDetails = Ellipsis, total_size: int = 0, verification_report: MetaHumanAssetReport = Ellipsis, package_redirects: None = {})

Bases: StructBase

Description of a MetaHuman asset including verification status

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKEditor

  • File: MetaHumanAssetManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_data (AssetData): [Read-Write] The FAssetData describing the Root Asset

  • asset_type (MetaHumanAssetType): [Read-Write] The asset type, i.e. Groom, Clothing, etc.

  • dependent_packages (Array[Name]): [Read-Write] A list of all the packages included in the asset

  • details (MetaHumanAggregateDetails): [Read-Write]

  • name (Name): [Read-Write] The display name for the Asset. Normally the name of the Root Asset.

  • package_redirects (Map[str, str]): [Read-Write] Package path redirects for assets that were remapped into the archive. Key: archive-relative package path (e.g. “Ada/CaptainOutfit/OA_CaptainOutfit”) Value: original source package path (e.g. “/Game/Outfits/CaptainOutfit/OA_CaptainOutfit”) On import, these are registered as scoped FCoreRedirects so existing references resolve correctly.

  • total_size (int32): [Read-Write] The total size of all assets

  • verification_report (MetaHumanAssetReport): [Read-Write] If present, the verification report for this Asset

property asset_data: AssetData

[Read-Only] The FAssetData describing the Root Asset

Type:

(AssetData)

property asset_type: MetaHumanAssetType

[Read-Only] The asset type, i.e. Groom, Clothing, etc.

Type:

(MetaHumanAssetType)

property dependent_packages: None

[Read-Only] A list of all the packages included in the asset

Type:

(Array[Name])

property details: MetaHumanAggregateDetails

[Read-Only]

Type:

(MetaHumanAggregateDetails)

property name: Name

[Read-Only] The display name for the Asset. Normally the name of the Root Asset.

Type:

(Name)

property package_redirects: None

[Read-Only] Package path redirects for assets that were remapped into the archive. Key: archive-relative package path (e.g. “Ada/CaptainOutfit/OA_CaptainOutfit”) Value: original source package path (e.g. “/Game/Outfits/CaptainOutfit/OA_CaptainOutfit”) On import, these are registered as scoped FCoreRedirects so existing references resolve correctly.

Type:

(Map[str, str])

property total_size: int

[Read-Only] The total size of all assets

Type:

(int32)

property verification_report: MetaHumanAssetReport

[Read-Only] If present, the verification report for this Asset

Type:

(MetaHumanAssetReport)