unreal.MeshPaintChannelDesc¶
- class unreal.MeshPaintChannelDesc¶
Bases:
StructBaseMesh Paint Channel Desc
C++ Source:
Plugin: MeshPainting
Module: MeshPaintingToolset
File: MeshPaintChannelSet.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name(Name): [Read-Write] Name of the channel that will appear in the paint tool.clamp_uv_max(Vector2D): [Read-Write] Maximum clamp to apply to UV after scale and bias.clamp_uv_min(Vector2D): [Read-Write] Minimum clamp to apply to UV after scale and bias.paint_texture(Texture2D): [Read-Write] Texture that channel paints to.uv_to_world_scale(Vector2D): [Read-Write] World Units per UV unit.world_to_uv_bias(Vector2D): [Read-Write] UV offset to apply after scaling from world into UV space.write_alpha(bool): [Read-Write] True if the channel writes to the alpha channel.write_blue(bool): [Read-Write] True if the channel writes to the blue channel.write_green(bool): [Read-Write] True if the channel writes to the green channel.write_red(bool): [Read-Write] True if the channel writes to the red channel.