unreal.MeshPaintChannelDesc

class unreal.MeshPaintChannelDesc

Bases: StructBase

Mesh Paint Channel Desc

C++ Source:

  • Plugin: MeshPainting

  • Module: MeshPaintingToolset

  • File: MeshPaintChannelSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_name (Name): [Read-Write] Name of the channel that will appear in the paint tool.

  • clamp_uv_max (Vector2D): [Read-Write] Maximum clamp to apply to UV after scale and bias.

  • clamp_uv_min (Vector2D): [Read-Write] Minimum clamp to apply to UV after scale and bias.

  • paint_texture (Texture2D): [Read-Write] Texture that channel paints to.

  • uv_to_world_scale (Vector2D): [Read-Write] World Units per UV unit.

  • world_to_uv_bias (Vector2D): [Read-Write] UV offset to apply after scaling from world into UV space.

  • write_alpha (bool): [Read-Write] True if the channel writes to the alpha channel.

  • write_blue (bool): [Read-Write] True if the channel writes to the blue channel.

  • write_green (bool): [Read-Write] True if the channel writes to the green channel.

  • write_red (bool): [Read-Write] True if the channel writes to the red channel.