unreal.MeshMergePivotType

class unreal.MeshMergePivotType

Bases: EnumBase

Specifies how the pivot point of the merged mesh is determined.

C++ Source:

  • Module: Engine

  • File: MeshMergingSettings.h

AUTOMATIC: MeshMergePivotType = Ellipsis

Place pivot at the location of the first merged component. This is the default behavior.

Type:

0

CUSTOM: MeshMergePivotType = Ellipsis

Place pivot at a user-specified location defined by CustomPivotLocation.

Type:

2

WORLD_ORIGIN: MeshMergePivotType = Ellipsis

Place pivot at world origin (0, 0, 0). Useful for world-aligned merged meshes.

Type:

1