unreal.MeshMergePivotType¶
- class unreal.MeshMergePivotType¶
Bases:
EnumBaseSpecifies how the pivot point of the merged mesh is determined.
C++ Source:
Module: Engine
File: MeshMergingSettings.h
- AUTOMATIC: MeshMergePivotType = Ellipsis¶
Place pivot at the location of the first merged component. This is the default behavior.
- Type:
0
- CUSTOM: MeshMergePivotType = Ellipsis¶
Place pivot at a user-specified location defined by CustomPivotLocation.
- Type:
2
- WORLD_ORIGIN: MeshMergePivotType = Ellipsis¶
Place pivot at world origin (0, 0, 0). Useful for world-aligned merged meshes.
- Type:
1