unreal.MediaStreamPlayerConfig¶
- class unreal.MediaStreamPlayerConfig(play_on_open: bool = False, track_options: MediaPlayerTrackOptions = Ellipsis, looping: bool = False, volume: float = 0.0, playback_time_range: FloatInterval | None = Ellipsis, rate: float = 0.0, time_delay: float = 0.0, shuffle: bool = False, cache_ahead: float = 0.0, cache_behind: float = 0.0, cache_behind_game: float = 0.0, use_local_cache: bool = False)¶
Bases:
StructBaseMedia Stream Player Config
C++ Source:
Plugin: MediaStream
Module: MediaStream
File: MediaStreamPlayerConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
cache_ahead(float): [Read-Write]cache_behind(float): [Read-Write]cache_behind_game(float): [Read-Write]looping(bool): [Read-Write]play_on_open(bool): [Read-Write]playback_time_range(Optional[FloatInterval]): [Read-Write]rate(float): [Read-Write]shuffle(bool): [Read-Write] Only applicable to play lists.time_delay(float): [Read-Write]track_options(MediaPlayerTrackOptions): [Read-Write]use_local_cache(bool): [Read-Write] Enables a per-player local sample cache override instead of the default global cache settings. Currently maps to the ImgMediaPlayer smart cache, with CacheAhead reused as the look-ahead time.volume(float): [Read-Write]
- property playback_time_range: FloatInterval | None¶
[Read-Write]
- Type:
(Optional[FloatInterval])
- property track_options: MediaPlayerTrackOptions¶
[Read-Write]
- Type: