unreal.MediaSourceEncoding¶
- class unreal.MediaSourceEncoding¶
Bases:
EnumBaseList of source encodings that can be converted to linear. (Integer values match the ETextureSourceEncoding values in TextureDefines.h
C++ Source:
Module: MediaAssets
File: BaseMediaSourceColorSettings.h
- MSE_HLG: MediaSourceEncoding = Ellipsis¶
linearized to the [0, 1] range.
- Type:
17
- Type:
HLG (BT.2100)
- MSE_LINEAR: MediaSourceEncoding = Ellipsis¶
The source encoding is considered linear.
- Type:
1
- MSE_NONE: MediaSourceEncoding = Ellipsis¶
The source encoding is not overridden.
- Type:
0
- MSE_ST2084: MediaSourceEncoding = Ellipsis¶
SMPTE ST 2084/PQ source encoding to be linearized
- Type:
3
- MSE_S_LOG3: MediaSourceEncoding = Ellipsis¶
Sony SLog3 source encoding to be linearized
- Type:
12
- MSE_S_RGB: MediaSourceEncoding = Ellipsis¶
sRGB source encoding to be linearized
- Type:
2