unreal.MediaReferenceWhite¶
- class unreal.MediaReferenceWhite¶
Bases:
EnumBaseReference-white standards to scale HDR media sources so diffuse white lands at UE scene-linear 1.0, and vice-versa.
C++ Source:
Module: MediaAssets
File: BaseMediaSourceColorSettings.h
- MRW_BT1886: MediaReferenceWhite = Ellipsis¶
ITU-R BT.1886 SDR reference white (100 cd/m2). Scales PQ (100-nit paper white) and HLG (in-house 100-nit convention on a 1000 cd/m2 BT.2100 reference display) to scene linear white (1.0).
- Type:
3
- MRW_BT2408: MediaReferenceWhite = Ellipsis¶
ITU-R BT.2408 Reference White. 203 cd/m2 for PQ (ST2084), 75% signal for HLG scale to scene linear white (1.0).
- Type:
2
- MRW_DISABLE_NORMALIZATION: MediaReferenceWhite = Ellipsis¶
Explicitly preserve input/native scaling.
- Type:
1
- MRW_NONE: MediaReferenceWhite = Ellipsis¶
The source reference white is not overridden, defer to system/default behavior.
- Type:
0