unreal.MaterialValidationGroup¶
- class unreal.MaterialValidationGroup(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetData Asset containing the validation setup for a group of UMaterials.
C++ Source:
Plugin: MaterialValidation
Module: MaterialValidation
File: MaterialValidationGroup.h
Editor Properties: (see get_editor_property/set_editor_property)
add_project_path(bool): [Read-Write] Use the project content path in addition to MaterialPaths when searching for UMaterials.add_project_plugin_paths(bool): [Read-Write] Use all project plugin content paths in addition to MaterialPaths when searching for UMaterials.material_exclude_paths(Array[DirectoryPath]): [Read-Write] Array of explicit directory paths that we exclude when searching for UMaterial packages that need validating.material_paths(Array[DirectoryPath]): [Read-Write] Array of explicit directory paths that we use when searching for UMaterial packages that need validating.
- get_material_paths() Array[SoftObjectPath]¶
Get UMaterial assets resolved to FSoftObjectPaths.
- Returns:
out_material_paths (Array[SoftObjectPath]):
- Return type: