unreal.MaterialUsage¶
- class unreal.MaterialUsage¶
Bases:
EnumBaseEnumeration of material usage types.
C++ Source:
Module: Engine
File: MaterialInterface.h
- MATUSAGE_BEAM_TRAILS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with beam trails.
- Type:
2
- MATUSAGE_CLOTHING: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with clothing.
- Type:
9
- MATUSAGE_CURVES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Nanite curve meshes.
- Type:
27
- MATUSAGE_EDITOR_COMPOSITING: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with editor compositing.
- Type:
23
- MATUSAGE_GEOMETRY_CACHE: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be use with geometry caches.
- Type:
13
- MATUSAGE_GEOMETRY_COLLECTIONS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be use with geometry collections.
- Type:
8
- MATUSAGE_HAIR_STRANDS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be use with hair strands.
- Type:
15
- MATUSAGE_HETEROGENEOUS_VOLUMES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances with heterogeneous volumes. Without that flag, it can only be used on volumetric fog.
- Type:
21
- MATUSAGE_INSTANCED_SKINNED_MESH: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with instanced skinned meshes.
- Type:
26
- MATUSAGE_INSTANCED_STATIC_MESHES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with instanced static meshes.
- Type:
7
- MATUSAGE_LIDAR_POINT_CLOUD: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be use with LiDAR Point Clouds.
- Type:
16
- MATUSAGE_MESH_DEFORMER: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with mesh deformers.
- Type:
25
- MATUSAGE_MESH_PARTICLES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with mesh particles.
- Type:
3
- MATUSAGE_MORPH_TARGETS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with morph targets.
- Type:
5
- MATUSAGE_NANITE: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Nanite meshes.
- Type:
18
- MATUSAGE_NEURAL_NETWORKS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with neural network engine.
- Type:
24
- MATUSAGE_NIAGARA_MESH_PARTICLES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Niagara meshes.
- Type:
12
- MATUSAGE_NIAGARA_RIBBONS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Niagara ribbons.
- Type:
11
- MATUSAGE_NIAGARA_SPRITES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Niagara sprites.
- Type:
10
- MATUSAGE_PARTICLE_SPRITES: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with particle sprites.
- Type:
1
- MATUSAGE_SKELETAL_MESH: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with skeletal meshes.
- Type:
0
- MATUSAGE_SPLINE_MESH: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with spline meshes.
- Type:
6
- MATUSAGE_STATIC_LIGHTING: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with static lighting.
- Type:
4
- MATUSAGE_STATIC_MESH: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used on static meshes.
- Type:
22
- MATUSAGE_VIRTUAL_HEIGHTFIELD_MESH: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Virtual Heightfield Mesh. (Deprecated).
- Type:
17
- MATUSAGE_VOLUMETRIC_CLOUD: MaterialUsage = Ellipsis¶
Indicates that the material and its instances with volumetric cloud. Without that flag, it can only be used on volumetric fog.
- Type:
20
- MATUSAGE_VOXELS: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be used with Nanite voxel meshes.
- Type:
19
- MATUSAGE_WATER: MaterialUsage = Ellipsis¶
Indicates that the material and its instances can be use with water.
- Type:
14