unreal.MaterialExpressionMeshPartitionChannelSample¶
- class unreal.MaterialExpressionMeshPartitionChannelSample(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MaterialExpressionCore MeshPartition expression allowing to sample one of the channels at a texcoord location
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionMaterialExpressionUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(Name): [Read-Write] The name of the channel sample by this expressiondesc(str): [Read-Write] A description that level designers can add (shows in the material editor UI).material_expression_editor_x(int32): [Read-Write]material_expression_editor_y(int32): [Read-Write]mesh_partition_definition(MeshPartitionDefinition): [Read-Write] The MeshPartition definition associated providing the list of channels
- property mesh_partition_definition: MeshPartitionDefinition¶
[Read-Write] The MeshPartition definition associated providing the list of channels
- Type: