unreal.MaterialDatabaseAssetHierarchyInfo¶
- class unreal.MaterialDatabaseAssetHierarchyInfo(material_paths: None = [])¶
Bases:
StructBaseStructure that collects all the resolved asset data for one material hierarchy in the material asset database. Typically this is extracted from the compact form stored in a UMaterialValidationGroup and used in UI views or for further analysis.
C++ Source:
Plugin: MaterialValidation
Module: MaterialValidation
File: MaterialValidationLibraryTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
material_paths(Array[SoftObjectPath]): [Read-Write] Array of material asset paths. This includes the base UMaterial asset in the first entry, and the child UMaterialInstance assets after that.