unreal.MaterialDatabaseAssetHierarchyInfo

class unreal.MaterialDatabaseAssetHierarchyInfo(material_paths: None = [])

Bases: StructBase

Structure that collects all the resolved asset data for one material hierarchy in the material asset database. Typically this is extracted from the compact form stored in a UMaterialValidationGroup and used in UI views or for further analysis.

C++ Source:

  • Plugin: MaterialValidation

  • Module: MaterialValidation

  • File: MaterialValidationLibraryTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_paths (Array[SoftObjectPath]): [Read-Write] Array of material asset paths. This includes the base UMaterial asset in the first entry, and the child UMaterialInstance assets after that.

property material_paths: None

[Read-Only] Array of material asset paths. This includes the base UMaterial asset in the first entry, and the child UMaterialInstance assets after that.

Type:

(Array[SoftObjectPath])