unreal.MaterialCacheVirtualTextureTag¶
- class unreal.MaterialCacheVirtualTextureTag(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMaterial Cache Virtual Texture Tag
C++ Source:
Module: Engine
File: MaterialCacheVirtualTextureTag.h
Editor Properties: (see get_editor_property/set_editor_property)
attributes(Array[MaterialCacheAttribute]): [Read-Write] All stored attributesenable_base_color_hq(bool): [Read-Write] Enable high quality base colors? Uses YCoCg for base color, higher memory pressureenable_compression(bool): [Read-Write] Enable compression for all attributes?enable_normal_hq(bool): [Read-Write] Enable high quality normals? Separates storage into 8:8 octahedronguid(Guid): [Read-Only] Internal guid for associationsruntime_layers(Array[MaterialCacheLayer]): [Read-Only] Generated, the packed runtime layers of this tagtile_count_multiplier(IntPoint): [Read-Write] Optional, general multiplier to the tile counts of virtual textures using this tag