unreal.MaterialCacheVirtualTextureTag

class unreal.MaterialCacheVirtualTextureTag(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Material Cache Virtual Texture Tag

C++ Source:

  • Module: Engine

  • File: MaterialCacheVirtualTextureTag.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (Array[MaterialCacheAttribute]): [Read-Write] All stored attributes

  • enable_base_color_hq (bool): [Read-Write] Enable high quality base colors? Uses YCoCg for base color, higher memory pressure

  • enable_compression (bool): [Read-Write] Enable compression for all attributes?

  • enable_normal_hq (bool): [Read-Write] Enable high quality normals? Separates storage into 8:8 octahedron

  • guid (Guid): [Read-Only] Internal guid for associations

  • runtime_layers (Array[MaterialCacheLayer]): [Read-Only] Generated, the packed runtime layers of this tag

  • tile_count_multiplier (IntPoint): [Read-Write] Optional, general multiplier to the tile counts of virtual textures using this tag