unreal.MassUAFTrait¶
- class unreal.MassUAFTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassEntityTraitBaseMass UAF Trait
C++ Source:
Plugin: UAFMass
Module: UAFMass
File: MassUAFTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_data(InstancedStruct): [Read-Write] The asset that this Mass Entity will run in UAFvalid_target_config(ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.