unreal.MassUAFTrait

class unreal.MassUAFTrait(outer: Object | None = None, name: Name | str = 'None')

Bases: MassEntityTraitBase

Mass UAF Trait

C++ Source:

  • Plugin: UAFMass

  • Module: UAFMass

  • File: MassUAFTrait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_data (InstancedStruct): [Read-Write] The asset that this Mass Entity will run in UAF

  • valid_target_config (ProcessorExecutionFlags): [Read-Write] Configures which configurations are targeted by this trait. Use it to have different configurations for client and server, for example.