unreal.MassRepresentationSubsystem¶
- class unreal.MassRepresentationSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassSubsystemBaseSubsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationSubsystem.h