unreal.MassRepresentationSubsystem

class unreal.MassRepresentationSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: MassSubsystemBase

Subsystem responsible for all visual of mass agents, will handle actors spawning and static mesh instances

C++ Source:

  • Plugin: MassGameplay

  • Module: MassRepresentation

  • File: MassRepresentationSubsystem.h